Posts Tagged "Cinema 4D"

There are 47 results found

08 Cinema 4D Tutorials: Lights

08 Cinema 4D Tutorials: Lights In this 8th episode of intro to Cinema 4D Tutorials, you’ll learn how the lights work. The tools that will be covered are the omni, spot, target, area, and infinite lights. The topics that will […]

07 Cinema 4D Tutorials: Cameras

Cinema 4D Tutorials: Cameras In this 7th episode of intro to Cinema 4D Tutorials, you’ll learn how the cameras work. The tools that will be covered are the camera object, target camera, 3D stereo camera, and motion camera. I created a […]

06 Cinema 4D Tutorials: Environment Tools

Cinema 4D Tutorials: Environment Tools In this 6th episode of intro to Cinema 4D Tutorials, you’ll learn how the environment tools work. The tools that will be covered are the floor, sky, environment, foreground, background, stage, physical sky, cloud tool, and […]

05 Cinema 4D Tutorials: Deformers

Cinema 4D Tutorials: Deformers  In this 5th episode of intro to Cinema 4D Tutorials, you’ll learn the functions of the deformers. The deformers that will be covered are the bend, shear, twist, mesh, melt, explosion fx, correction, spherify, wrap, camera, […]

04 Cinema 4D Tutorials: Modeling Tools

Cinema 4D Tutorials: Modeling Tools In this 4th episode of intro to Cinema 4D Tutorials, you’ll learn how the modeling tools work.  The tools that will be covered are the array, atom array, boole, spline mask, metaball and symmetry. Array Duplicates […]

03 Cinema 4D Tutorials: Splines and NURBS

Cinema 4D Tutorials: Splines and NURBS In this 3rd episode of intro to Cinema 4D Tutorials, you’ll learn how the splines and NURBS objects work. The topics that will be covered are creating splines, adjusting their curves, make editable function, and […]

01 Cinema 4D Tutorials: Introduction

Cinema 4D Tutorials: Introduction In this first episode of intro to Cinema 4D Tutorials, you’ll learn about the main features of the user interface. The topics that will be covered are the most frequently used tools and modes, viewports and […]