Archive for 2013

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The Graphic Designers Guide to Motion Graphics

The Graphic Designers Guide to Motion Graphics Triplet 3D will be releasing an in-depth motion graphics tutorial through Go Media’s arsenal (http://arsenal.gomedia.us/tutorials.html) at the end of September 2013. The tutorial specifically focuses on using vector shapes for 3D motion graphics. […]

One Drawing a Day: Lakefront Restaurant Illustration

One Drawing a Day: Lakefront Restaurant Illustration I decided to take a different approach with this illustration. I started off by importing existing models of boats from 3D warehouse into SketchUp, then building/designing the architecture around the environment. Typically, I’ll […]

One Drawing a Day: SketchUp to Photoshop

One Drawing a Day: SketchUp to Photoshop For this weeks ‘One Drawing a Day’ I focused on completing another illustration based off of an existing SketchUp model I created. The images below are all the post-production steps done in Photoshop. […]

One Drawing a Day: SketchUp Model to Photoshop

One Drawing a Day: SketchUp Model to Photoshop I really enjoyed getting back into SketchUp over the past several weeks. Instead of doing quick 30 minute ‘sketches’ per day, I ended up completing an illustration. For the next two weeks […]

Tutorial: Model a Glass Pitcher in Cinema 4D

Tutorial: Model a Glass Pitcher in Cinema 4D In this tutorial, you’ll learn how to model a pitcher in Cinema 4D. In this video I will demonstrate modeling of the pitcher with a spline and lathe NURBS, making it editable […]

One Drawing a Day: SketchUp

One Drawing a Day: SketchUp I’ve been receiving a lot of SketchUp files from architects lately for architectural illustration work. Since switching over to Cinema 4D a few years ago, I have not used SketchUp for 3D modeling or rough […]

Sketchbook, One Drawing a Day: Clouds

Sketchbook, One Drawing a Day: Clouds For this weeks sketchbook drawings I started playing around with Photoshop brushes and experimenting with different looks for clouds. Using photographs as reference, I created 30 different gradients for the sky colors. The gradients were used […]

08 Cinema 4D Tutorials: Lights

08 Cinema 4D Tutorials: Lights In this 8th episode of intro to Cinema 4D Tutorials, you’ll learn how the lights work. The tools that will be covered are the omni, spot, target, area, and infinite lights. The topics that will […]

Sketchbook, One Drawing a Day: Trees

Sketchbook, One Drawing a Day: Trees Entourage elements (trees, bushes, people, etc) are usually added as one of the last steps in architectural illustration work. The focus of architectural illustration work is getting the architectural proportions correct and making sure […]