Cinema 4D Tutorials: Deformers 

In this 5th episode of intro to Cinema 4D Tutorials, you’ll learn the functions of the deformers. The deformers that will be covered are the bend, shear, twist, mesh, melt, explosion fx, correction, spherify, wrap, camera, diplacer, wind, bulge, taper, squash & stretch, explosion, shatter, formula, and polygon reduction. 

Bend, Shear, and Twist

Learn to manipulate geometry with these deformers, specify the deformer’s strength, size, and angle attributes, and control the parametric primitives curvature with segments. 

Melt

Use this deformer to melt geometry and control the origin of the melt function.

Explosion FX

Explodes geometry in clusters and has the ability to add thickness to an object.

Spherify

Turns any parametric primitive into a sphere. Increase the objects segments for correct deformation.

Wrap

Used to wrap geometry in a circular fashion. This deformer works well for creating railings on a spiral staircase, wrapping extruded letters onto a bottle, among other applications.

Camera

Deforms an object only when you are looking through the camera deformer.

Wind

Deforms geometry using a simulation of wind. Control the intensity of the wind with the turbulence and frequency functions.

Bulge, Taper

Simple deformers that allow you to bulge outward, inward, and taper any part of your geometry. 

Squash & Stretch

Useful for creating bouncing balls and muscle deformations.

Explosion, Shatter

Useful for creating explosions and shattering objects. Control the amount of exploded/shattered elements by specifying the number of segments on your geometry.  

Formula

Simulates a moving liquid effect.

Polygon Reduction

Reduces the number of polygons on your geometry.

Correction

Allows you to manipulate a parametric primitive’s points, lines, and edges without using the ‘make editable’ function.

Displacer

Adds displacement to your geometry by using a custom shader. To see the effects of the displacer, increase your geometry’s segments. 

Mesh

Allows you to use a piece of geometry as a cage to deformer another object. Can be used in conjunction with the pose morph tag to animate deformations.  

Hope you enjoy this episode of intro to Cinema 4D tutorials. If you have any questions about any specific deformer features, insights that you would like to share, or tutorials you like to see created, please leave a comment below.

About the author

Hi, I’m Pete Maric. I grew up in Cleveland and graduated from CIA. After freelancing for a number of years, I launched Triplet 3D in 2013. I am interested in anything design related, from architecture to animation and am inspired by good books, progressive ideas, art and music. I also play guitar and gig regularly in the Cleveland area.

There are 4 comments so far

  • 8 years ago · Reply

    I really liked so much your video congratulations 😀

    • Pete Maric Author
      7 years ago · Reply

      Thank you Gabriel.

  • zahran
    7 years ago · Reply

    thank you very much
    waiting you for more tutorials

    • Pete Maric Author
      7 years ago · Reply

      No problem Zahran, glad you are finding the tutorials helpful. Stay tuned, more to come soon.

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