Archive for March, 2013
There are 6 results found
Cinema 4D Tutorials: Deformers In this 5th episode of intro to Cinema 4D Tutorials, you’ll learn the functions of the deformers. The deformers that will be covered are the bend, shear, twist, mesh, melt, explosion fx, correction, spherify, wrap, camera, […]
For the next two weeks, I am going to focus my drawings on muscle studies and figure poses.
Cinema 4D Tutorials: Modeling Tools In this 4th episode of intro to Cinema 4D Tutorials, you’ll learn how the modeling tools work. The tools that will be covered are the array, atom array, boole, spline mask, metaball and symmetry. Array Duplicates […]
Cinema 4D Tutorials: Splines and NURBS In this 3rd episode of intro to Cinema 4D Tutorials, you’ll learn how the splines and NURBS objects work. The topics that will be covered are creating splines, adjusting their curves, make editable function, and […]
Sketchbook: One Drawing a Day: Muscles I am focusing my drawing on studying the muscles of the human body for the next two weeks. Having a solid understanding of how the body functions will help as I get deeper into […]
Cinema 4D Tutorials: Objects and Modeling Modes In this 2nd episode of intro to Cinema 4D Tutorials, you’ll learn about objects and modeling modes. The topics that will be covered are objects (parametric primitives), attributes, the make editable function, selection […]